근래 Unity Engine으로 Navigation Mesh,Spline Curve 등 각 파트 구현하면서 좋은 참고가 되었고 지금고 되고 있는 유용한
Code들이 많은곳들.
원문 : http://www.unifycommunity.com/wiki/index.php?title=Scripts
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Development
Debugging Scripts
- DetectLeaks - a simple GUI script for displaying the amount of objects currently loaded by type
- DebugConsole - A script to allow scrolling feedback from your scripts.
- DebuggerX - A simple javascript singleton that allows you to send debug to the console or the GUI
- DrawArrow - builds upon Debug.DrawRay() to add arrowheads at the tip
- Profiler - a simple c# script for profiling the performance of scripts, based on tags
- Reporter - a simple delayed action system info script that could be used for support purposes
- UUnit - a Simple xUnit framework that can be run inside Unity.
- SharpUnit - a unit testing framework adapted from UUnit but written in C#. Can also be run inside Unity3D.
- NUnit - de-facto standard for unit testing in .NET
Performance Scripts
- StaticPerformanceOptimization - A script that optimizes performance statically based on the users graphics card by dropping terrain resolution and quality settings
- SpriteManager - A script that allows many independently-moving 2D sprites to be drawn using a single draw call. This is particularly useful to increase iPhone performance.
- CombineSkinnedMeshes - A Script that allows to combine multiple skinned meshes to just one SkinnedMeshRenderer. Useful for Avatar System!
- SkinMeshCombineUtility - Script to work with CombineSkinnedMeshes.
- CombineChildrenBones - Similar to MeshMerger, this script combines MeshFilter meshes into a single skinned mesh and then tracks transform changes
Character Controller Scripts
- A* Pathfinding - An A* pathfinding-system for out-of-the-box pathfinding in Unity.
- AimDownSights - An expansion script for the FPSWalker that smoothly animates aiming down the sights of an attached gun model.
- Biped Parts Finder - Editor script for search simplification of parts of a biped body.
- Click To Move - Moves an object towards the mouse position when the Left Mouse Button is clicked
- ClickCharacterController - Uses Locomotion to move a character to the point the Left Mouse button is clicked
- DoubleJumpController - A hack for the 2d gameplay tutorial character controller script, it allows the character to make a second jump when jumping, or make a little jump when falling.
- Finite State Machine - A simple Finite State Machine framework to control NPCs.
- Force2D - Constrain a GameObject to move in two dimensions.
- FPSWalkerEnhanced - Adds features to standard FPSWalker, such as sliding down slopes, falling damage, and walk/run modes
- Gesture_Recognizer - A math based gesture recognition script.
- GridMove - A controller for character movement typically seen in old-school 2D RPGs and strategy games.
- HeadLookController - A component that can be used to make a character look towards a specified point in space, smoothly turning towards it with for example the eyes, head, upper body, or whatever is specified.
- JCar - A car using wheel colliders.
- KeyCombo - A class that can be used to detect fighting-game style combos.
- LookAtMouse - Cause an object to rotate toward the cursor, along the y axis.
- Pathfinding - [Old] A pathfinding-system using raycasting to avoid obstacles
- PhysicsFPSWalker - Another physics based fps walker script.
- RigidbodyFPSWalker - An physics based FPS walker that works with rigidbodies and thus is affected by forces, joints or other rigidbodies
- SeekSteer - A class that can be used to move an object to follow a loose path of waypoints
- ShipControls - Place this script on a RigidBody for 2D spaceship controls like OverWhelmed Arena.
- SimpleTankController - A script that emulates simple tank movement.
- VariableSpeedFPSwalker - An FPS walker script having different speeds for walking forward, strafing, and back-pedalling.
- WaypointMaster - Implementation of A* algorithm, based on waypoints.
Animation Controllers
- AniMate - Script to quickly and easily create animations/tweens of almost any value and including eased, rigidbody and rotation animation.
- iTween - Focusing on the established solutions and frameworks of projects such as TweenLite, Tweener, and other tweening systems, iTween is a battle-tested solution for streamlining production in the Unity3D environment.
- MoveObject - Basic functions for when you just need to move something from point A to point B, or rotate by a given number of degrees, without anything fancy.
- Tween - An adaptation of the Tweener class of FLASH for unity.
- AnimationStepSync - Repositions object after animation ends - useful for positioning via animations.
Physics / Simulation
Physics Scripts
- CollisionIgnoreManager - Script to manage ignoring collisions between groups of colliders.
- ComplicatedRigidbodyControl - Attach a rigidbody to an arbitrary transform, or a method to make rigidbodies never overshoot.
- DontGoThroughThings - Script that uses raycasting to avoid fast-moving objects going through obstructions.
- DragObject - Similar to DragRigidbody (drag rigidbodies around with the mouse), but much more stable and with more direct control.
Simulation Scripts
- Compass - This script simulates a compass with North relative to the Z axis of a reference object
- GameTime - This script rotates a directional light to match the rotation of the sun based on the system time.
- GPS Global Positioning System - This script simulates a GPS device providing real world GPS locations based on a reference point
- Gravity - Simulates body-to-body gravity (i.e. planetary gravity)
- IMU Inertial Measurement Unit - This script simulates an IMU providing velocities and accelerations of the object it is attached to in the objects local frame.
- OpenStreetMap for unity iPhone - A simple OpenStreetMap script for unity iPhone
- SICK Laser Scanner - This script simulates the SICK LMS type planar laser scanner
- Simple planetary orbits - Visually define the orbital path of one object around another fixed object, like a planet around the sun
- sunLight - A script that rotates a directional light based on longitude/latitude. // 태양광
- Trajectory Simulation - Demonstrates simulating the trajectory of a launched object // 탄도 시뮬레이션
- WheelColliderSource - Source code based off the Unity3D WheelCollider and associated classes.
Unity 2.0 GUI Scripts
- Blinking Text Entry Cursor - Make your cursor blink on input fields
- CustomGetMouseButtonDown - custom wrapper functions for Input.GetMouseButton(Down) which can be modified to block clicks when over a window
- DrawLine - Draws a line in the GUI (makes up for the severe lack of an equivalent function in the GUI class).
- DropDownList - A hierarchy based drop down list that works like the Hierarchy window in Unity.
- FileBrowser - Implement a crude file browser.
- ImprovedFileBrowser - A much better file browser.
- GUICam - Holds GUIRect a rectanle of camera pixelRect in GUI oriented co-oridinates (0,0) is top left
- GUIExtensions - A library of GUI extensions to fill in some missing gaps. Notably: TextArea that auto-selects on focus.
- GUIx - extended GUI functions
- Marquee - Creates a scrolling label that moves from left to right across the screen.
- PauseMenu - Standard pause menu used by Fugu Games for web players and widgets
- PopupList - A button that pops up a selectable list when clicked
- Position To Rect - Convert a GUITexture position to Rect (GUI coordinates)
- SelectList - A list of elements of which one can be selected.
- ImprovedSelectionList - A list of elements that can be selected and optionally double-clicked
- WithPrefs - Functions that change values and modifies preferences in one simple step
- PasswordField - Allows the user to type in a field masked by *'s (or any other character) [Unity has this built-in now. Leaving it as an example of more complex widget construction, but shouldn't be preferred for actual usage.]
Heads Up Display Scripts
- FramesPerSecond - Use this script on a GUIText object to display FPS counter.
- MessageDisplayer - Use this script on a GUIText object to have a self-disappearing list of status messages.
- MessageList - Create a list of timed self-fading messages.
- Radar - Use this script on a GameObject to display a radar.
Editor GUI Scripts
- EditorGUIExtension - Some extensions to make coding the GUI for utilities/custom inspectors easier.
- TransformInspector - Reverse engineered version of the Unity 3 Transform component inspector. Makes extending the default inspector much easier.
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